Stones can be enlarged unlike other objects which can be picked up, taking up a 2×2 tile space.Stones disappear completely if the player switches into the SMB game mode, since that style doesn't allow the player to hold an item.The Stone element can be hacked into the Course Editor, and has a number of functionalities normally not seen in Story Mode: Yoshis outside of Yoshi Eggs can't be placed directly.Īll the courses found within the games data (Story Mode, Yamamura's Dojo, and title screen courses) have modification dates visible in Coursebot pre-dating Super Mario Maker 2's release. Like the Stilettos, Shoes cannot be placed directly. May possibly refer to a Buzzy Beetle or Spiny shell. The Stilettos cannot be placed without a Goomba in them. No kind of Fireball can be placed in Course Maker. This is the stone object used for the Story Mode-exclusive "Reach the goal while holding a stone" Clear Condition.īuilder Mario's boxes can't be placed in Course Maker. Presumably a form of the Koopa Troopa, like with Buzzy Beetles and Spinies. Alternative pluralizations of these do not exist, whereas they do for some used objects. The files which contain the names of the course parts as used on the parts menu ( MessageData\ReferenceMsg_, \PartsIconName.msbt, \OtherPartsName.msbt, and PartsIconName_plural.msbt) contain names for course parts that don't exist in the game.
#CRAZY TOAD SMB 2 VIDEO CODE#
#CRAZY TOAD SMB 2 VIDEO SERIES#
Sprites were added in v3.0.0 for the Buzzy Beetle and Spiny helmets that were intended to be used in conjunction with the P-Balloon powerup, and have a series of texture animations ( float_cancel_ftp, float_end_ftp, float_ftp, float_jet_ftp, float_move_ftp, and float_start_ftp) which make use of them. These pipes seemingly disappear when disabling the Forest tileset alpha channel due to them using the same colors as the background, suggesting that the original sprites were deleted and the sprites visible are leftovers from the alpha channel.Īt least one of these can be activated in-game, through a 2P-editing workaround or glitch. In the final game, the Clear Pipe is exclusive to the 3D World game style, though these graphics are used if the Clear Pipe is glitched into the SMW Forest theme. U style.Ī square found 16 times in each Plains tileset.Ĭrudely-drawn placeholder graphics for the Clear Pipe exist in both versions of the Forest tileset.
![crazy toad smb 2 video crazy toad smb 2 video](https://i.pinimg.com/736x/c5/70/cf/c570cf11e820775ea009e783c731e996--super-mario.jpg)
These sprites are the same color as the background seen when removing the alpha channel of this tileset, meaning these sprites are just leftovers in the alpha channel.įour character-specific flag designs that likely would have been used after grabbing the flagpole, much like in the New Super Mario Bros. These sprites can be seen by performing a glitch that allows you to port objects from the 3D World style and back. The empty one has a different shape than the one used in-game. In the Underwater (Night) tileset, there are two tiles for darkened P-Blocks that have an unknown purpose. 9.4 Exclusive Course Parts between 2D Game Styles and SM3DW.3.1.3 Unused Parent-and-Child Skirt Frame.